Program
Check-in & Welcome
Veronica D’Souza
Jury Member
Index Award
Veronica will welcome the audience and make sure everyone is ready for two days of insights, inspiration, and fun! She’ll give the opening talk on Day 1 and welcome back the audience on Day 2.
Anita Patwardhan Butler
VP, Design & Head of Consumer Design
Twitter Fuck-Ups: Where Innovation Is Born
“We all fuck up, even at Twitter”. In this talk, Anita will talk about how the team at Twitter strives to build a culture of experimentation that values learning and transparency over success. You’ll dive deep into the behaviors that allowed Twitter to create a culture that embraces learning and being bold, such as proactivity, intellectual honesty, simplifying & accelerating, and obsessing over customer experience. Anita will also share three case studies:
– one that launched successfully, then failed
– one that failed, then launched successfully
– one that failed to launch, yet
Shiho Yokoyama
Chief Experience Officer
Nesto
Design for well-being in a remote world
For the past two years, each individual has had to face their own “happiness” and “health.” Many people feel that their well-being has changed around COVID-19. In this remote era, Nesto, a small startup originating in Japan, has designed services that focus on people’s habits. Here she will talk about the form of well-being she has learned through designing experiences, organizations, and communities at Nesto.
Break
2 x Talks
Lance Shields
Director of International Design
Adobe Design
Designing Better Design Tools for Remote Work
More info >Takatoshi Nakamura
Head of Design
Minna Bank
Thinking Outside the Bank: Traditional and Emerging Bank Culture in a Modern Context
More info >1 x Workshop
Ramsés Cabello
Product Designer
Sketch
Self reflections on documenting and sharing design
More info >Lunch Break
2 x Talks
Saori Mitsuhata
UI/UX Designer
DMM Eikaiwa
How design helped me become a better communicator
More info >Ramsés Cabello
Product Designer
Sketch
A designer’s journey to collaboration beyond the canvas
More info >1 x Workshop
Ivy Li and Lars Rosengren
Principal Coach and Senior Product Designer
ustwo Tokyo
Product Discovery — A strategic learning approach to failure
More info >Break
Aditi Kulkarni
UX Manager
Shopify
Navigating cultural complexity in a remote world
Aditi will share cross cultural best practices for developing inclusive spaces when working remotely. Including practical examples, stories and tips from her experience leading international teams across Europe, Singapore, South Korea, India, Japan and Australia. What works and what doesn’t when you’re managing multicultural design teams remotely across timezones, async.
Thomas Holst Sørensen
Global Head of Design
LEGO
A Playful Scandinavian Approach to Design
LEGO® play is not just for kids. In fact, many adults tell us that they enjoy building with LEGO bricks as much as kids do. For some it’s a way to unleash their creativity, and for others it’s a mindfulness activity. Whether you are a collector of toys, need to de-stress and relax or want to experience the nostalgia of your childhood, these world-wide famous bricks allow you set your creativity free and immerse yourself in the creation of beautiful builds that can take pride of place in any home.
Developing products for adults and welcoming this audience through marketing required a specific strategy. In this talk, Thomas will walk you through how his team at the LEGO Agency with great attention to detail, playfully developed the visual identity, design, and concept of the campaign of the LEGO series dedicated to adults.
Kinya Tagawa
CEO / Design Engineer
Takram
Accidents Will Happen
Takram values design-driven innovation culture. Innovation comes with risks, and there are countless accidents in the process of creating businesses. In Takram, we are working to create a culture that prevents serious accidents by openly disclosing the possibilities of accidents so that members can learn from each other and ensure psychological safety. In the wake of that culture-making episode, we will introduce Takram’s technology-design hybrid projects and Takram’s design philosophy, “Pendulum Thinking.”
Goodbye
Check-in & Welcome Back
Pablo Stanley
Illustrator, Co-founder & CEO
Blush Design
The design tools you need to get involved in the NFT ecosystem
Pablo will guide you through his creative process showing the numerous ways in which he’s unleashed his creativity to create a series of illustration systems and design tools & software. In particular, he’ll focus on two tools; Robotos – a collection of 9,999 algorithmically generated droid characters designed by Pablo himself – and Bueno – a NFT Generator that allows digital creators to upload their assets, control rarity, and create NFTs without writing a single line of code.
You’ll get a better understanding of the NFT ecosystem and how your design skills can be applied to is, and you’ll walk away confident that you can make your own generative art easily, if you wish to get involved in this space.
Masashi Kawamura
Chief Creative Officer / Co-Founder
Whatever Inc.
Amplifying Creativity Through Remote Collaboration
Masashi, the Chief Creative Officer at Whatever, has spent most of his career working outside of Japan, in the Netherlands, the UK and the US. As a result, many of the projects he has worked on have been realized through remote collaboration for quite some time. In this talk, he will introduce some examples of such projects and creative processes, and give us some tips on how to prepare for remote collaboration and teamwork.
Rasmus Sanko
Chief Strategy Officer
Charlie Tango
The Digital Ethics Compass
Alongside the global adoption of digital technologies enriching our lives, comes an increasing demand from the users for transparency and protection of privacy in their products and services. Considering digital ethics is therefore no longer just the right thing to do, it is a business critical.
Rasmus will present a new tool, developed in cooporation with the Danish Design Center, to help companies achieve and retain a vocabulary and a framework for working with digital ethics.
Break
2 x Talks
Philip Linnemann
Creative Director
Kontrapunkt
Democratising the future by design
More info >Roy Husada
The Socially Awkward Founder
Rival Schools
The relentless pursuit of playing video games in pajamas like a boss
More info >1 x Workshop
Mariana Pedroza
Artist and Designer
Robotos NFTs
How to create Generative Art for NFTs
More info >Lunch break
2 x Talks
Mayu Nakamura
Principal Designer
ustwo Tokyo
Failures to worry, failures not to worry
More info >1 x Workshop
Emil Andreas Bruun Sørensen
Strategy Lead, Japan
Kontrapunkt
Democratising the future by design
More info >Break
Sam Horner
UX Leadership
Google Play
Creating Space
There are many things that can stop creatives from getting “in the zone”, whether it be the right environment, personal distractions, negative influences, right mood, deadline or pressure, but sometimes it’s just something you can’t put your finger on. Especially in a new distributed world when any of these can change day-to-day, it can be tough to find the right focus and the creative energy to embrace the best of our crafts.
In his talk, Sam will walk through a variety of techniques he has explored over the years with himself and his teams to break creative discomfort, and help find your “zone”, no matter what is going on around you.
Akira Motomura
Board Member / Service Designer
YUMEMI Inc.
Designing for trust: Applying Promise Theory to collaborate effectively with your remote teams
Due to the worldwide Covid-19 pandemic, working from home (WFH) and collaborating with others remotely have become a new norm. In a remote environment, nuanced signs and spatial understanding we used to always rely on when communicating face to face become almost invisible. This presents new challenges for us to transform our ways of collaborating. Articulating our intention clearly and repeatedly has ever been more important.
In this talk, Akira will explain the basic concepts of Promise Theory, how he applies its lenses and frameworks to navigate and facilitate complex design projects with his teams and clients, and reasons why designing for trust is the crucial aspect of collaborating remotely.
Bianca Berning and Reiko Hirai
Creative Director / Type Designer
Dalton Maag
Embrace the limitation of the human eye to foster accessibility
Bianca Berning and Reiko Hirai will guide you in an exploration of how designers can embrace the limitations of the human eye and brain to not only make our written communication more accessible to a wider group of people, but to also influence the way in which people interact with us.